VRR: G‑Sync/FreeSync basics

VRR: G‑Sync/FreeSync basics
Author: Ivan PetrovUpdated: 2025-08-13TheGast Staff

Tear‑free play explained simply.

Variable Refresh Rate (VRR) synchronizes the monitor refresh with your frame‑rate to eliminate tearing.

Steps

  1. Enable VRR in OS and on the display (G‑Sync Compatible/FreeSync).
  2. Use a frame cap 2–3 fps below max refresh to avoid hitting V‑Sync.
  3. Disable in‑game triple buffering; keep V‑Sync off with VRR unless a title specifically requires it.
  4. Verify with a UFO test and in‑game frame‑time graph.

Checklist

  • Use a certified cable (HDMI 2.1/DP 1.4)
  • Turn off any post‑processing blur on the TV

Troubleshooting

  • If VRR flickers at low fps, raise cap or use Low Framerate Compensation (LFC)

FAQ

Will this void my warranty?

No; follow the vendor’s documented limits and procedures.

How do I measure success?

Use a repeatable 5‑minute test and track frame‑time or load times before/after.

Advanced tips

  • Work in a repeatable test scene; change one variable at a time.
  • Use frame‑time graphs over average FPS to spot micro‑stutter.
  • Save per‑game profiles so updates don’t overwrite your settings.

Common mistakes

  • Stacking multiple sharpening passes (can cause shimmer).
  • Using unlimited FPS on VRR displays (can raise latency and temps).
  • Enabling conflicting options at OS and in‑game level.

Cheatsheet

VRR: G‑Sync/FreeSync basics — quick wins you can try first:

  • Lower volumetrics and shadows before textures.
  • Cap FPS 2–3 below refresh for smoother frame‑time.
  • Prefer in‑engine upscalers over driver‑level scaling.

Source

Primary documentation and testing relevant to "VRR: G‑Sync/FreeSync basics".

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