DLSS/FSR/XeSS: which to use and when

DLSS/FSR/XeSS: which to use and when
Author: Ivan PetrovUpdated: 2025-08-13TheGast Staff

Trade‑offs and image stability.

Upscalers trade internal resolution for performance. DLSS (NVIDIA), FSR (AMD) and XeSS (Intel) can all look excellent when configured sensibly.

Steps

  1. Start from the vendor‑recommended preset for your GPU tier (e.g., Quality/Balanced).
  2. If text shimmers, raise the sharpening slightly or try the next higher quality preset.
  3. Enable frame generation only if input latency remains acceptable for your genre.
  4. Prefer in‑engine upscalers over driver‑level scaling for stability and HUD clarity.

Checklist

  • Disable any second sharpening pass in ReShade
  • Avoid stacking CAS with in‑engine sharpening

Troubleshooting

  • For ghosting, try reducing motion blur and disabling film grain
  • If HUD looks soft, set the game to native UI scaling

FAQ

Will this void my warranty?

No; follow the vendor’s documented limits and procedures.

How do I measure success?

Use a repeatable 5‑minute test and track frame‑time or load times before/after.

Advanced tips

  • Work in a repeatable test scene; change one variable at a time.
  • Use frame‑time graphs over average FPS to spot micro‑stutter.
  • Save per‑game profiles so updates don’t overwrite your settings.

Common mistakes

  • Stacking multiple sharpening passes (can cause shimmer).
  • Using unlimited FPS on VRR displays (can raise latency and temps).
  • Enabling conflicting options at OS and in‑game level.

Cheatsheet

DLSS/FSR/XeSS: which to use and when — quick wins you can try first:

  • Lower volumetrics and shadows before textures.
  • Cap FPS 2–3 below refresh for smoother frame‑time.
  • Prefer in‑engine upscalers over driver‑level scaling.

Source

Primary documentation and testing relevant to "DLSS/FSR/XeSS: which to use and when".

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